Well, after I had gotten nearly 2,000 frames done, I tried making another character, just to see if there was going to be an easy way to switch out the movements and actions of one character for another. As it turns out, I kinda fucked up on the first character, so now I can't put in any more people until I go back through every frame and place the NEW symbols where the old, messed up ones were.
But in spite of this, there is some good news;
- I hadn't finished my whole project, so I only have to deal with those 2,000 frames.
- I found a way just to replace the symbol (each character's movements) with a symbol of a different character.
- The numerical values will stay the same, so I won't have to go back and change EVERY SINGLE NUMBER!^^
- Nearly finished with movements (besides this little delay) and the intro (besides finalizing characters that will be in for sure).
- Due date for my project (yes, this is for a class) has been extended til Tuesday at the earliest.
Now, all I have to do is fix the symbols, add an enemy, make it so you can attack him, have a battle sequence (for each character), add a replay button, and steal an intro idea from C&C: Red Alert 2...
X.X






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